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	<title>Roll Over &#187; Software</title>
	<atom:link href="http://fatlabmusic.com/blog/category/software/feed/" rel="self" type="application/rss+xml" />
	<link>http://fatlabmusic.com/blog</link>
	<description>The FatLab Music Blog</description>
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		<title>Apple TV OS 4.1 now increments play counts on a shared library</title>
		<link>http://fatlabmusic.com/blog/2010/11/29/apple-tv-os-4-1-now-increments-play-counts-on-a-shared-library/</link>
		<comments>http://fatlabmusic.com/blog/2010/11/29/apple-tv-os-4-1-now-increments-play-counts-on-a-shared-library/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 20:41:29 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=369</guid>
		<description><![CDATA[Apple TV now increments the Play Count and Last Played Date of a music track played from a shared iTunes library. (Skips are still not counted.) Shared movies are also marked as &#8220;watched&#8221; after watching. Nice! The November OS 4.1 update of the new Apple TVs (black, $99 &#8211; amazon link) brought this new feature [...]]]></description>
			<content:encoded><![CDATA[<p>Apple TV now increments the Play Count and Last Played Date of a music track played from a shared iTunes library.  (Skips are still not counted.)</p>
<p>Shared movies are also marked as &#8220;watched&#8221; after watching.  Nice!</p>
<p>The November OS 4.1 update of the new Apple TVs (black, $99 &#8211; <a href="http://www.amazon.com/gp/product/B001FA1NK0?ie=UTF8&#038;tag=fatlabmusic-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B001FA1NK0">amazon link</a>) brought this new feature that I have not seen covered yet in the press.<img src="http://www.assoc-amazon.com/e/ir?t=fatlabmusic-20&#038;l=as2&#038;o=1&#038;a=B001FA1NK0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<p>This means that the listening habits of the Apple TV &#8212; which is bound to be the central media playback device in many households &#8212; now count toward Smart Playlists based on Most Played, Recently Played and other similar criteria. </p>
<p>Previously, the only way to accomplish this required &#8220;pushing&#8221; music from a source library to the Apple TV as an AirTunes destination.  Less than convenient &#8212; and requires you to bypass the nice Apple TV interface.</p>
<p>I had previously devised an overly elaborate <a href="http://fatlabmusic.com/blog/2008/08/13/itunes-airfoil-airfoil-speakers-iphone-remote-app-heaven/">workaround</a> but that is no longer needed.  Yay!</p>
<p>More features I&#8217;d like to see come to Apple TV music:</p>
<ul>
<li><strong>iTunes DJ</strong> (altho the Remote app and the &#8220;push&#8221; method above work fine at a party full of iPhones)</li>
<li><strong>Set star ratings remotely and/count skips</strong> (I&#8217;ve got an unrated, newly-encoded Apple Lossless master music library in desperate need of some curating)</li>
<li><strong>Only display playlists being shared</strong> by remote iTunes (all of them show up right now)</li>
</ul>
<p>Previously:</p>
<ul>
<li><a href="http://fatlabmusic.com/blog/2010/07/02/duh-use-bluetooth-speakers-to-act-like-airfoil-for-iphone/">Duh, Use Bluetooth Speakers to Act Like Airfoil for iPhone</a></li>
<li><a href="http://fatlabmusic.com/blog/2009/05/01/airfoil-speakers-touch-app-is-a-great-tool-for-iphone-devs/">Airfoil Speakers Touch app is a great tool for iPhone devs</a></li>
<li><a href="http://fatlabmusic.com/blog/2009/04/18/airfoil-speakers-touch-released-for-iphone-and-ipod-touch/">Airfoil Speakers Touch released for iPhone and iPod Touch</a></li>
<li><a href="http://fatlabmusic.com/blog/2008/08/13/itunes-airfoil-airfoil-speakers-iphone-remote-app-heaven/">iPhone Remote app + Airfoil + Airfoil Speakers = iTunes Heaven</a></li>
</ul>
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		<title>Duh, Use Bluetooth Speakers to Act Like Airfoil for iPhone</title>
		<link>http://fatlabmusic.com/blog/2010/07/02/duh-use-bluetooth-speakers-to-act-like-airfoil-for-iphone/</link>
		<comments>http://fatlabmusic.com/blog/2010/07/02/duh-use-bluetooth-speakers-to-act-like-airfoil-for-iphone/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:20:16 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=363</guid>
		<description><![CDATA[(not exactly Airfoil for iPhone &#8212; similar, only without the Wi-Fi.) I&#8217;ve posted a few times about ways to use iPhones with Rogue Amoeba&#8217;s desktop app &#8220;Airfoil&#8221; and iTunes streaming. There&#8217;s no great (or official) solution yet for wi-fi audio streaming from an iPhone &#8212; but there is definitely plenty of interest still. This blog&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>(not exactly Airfoil for iPhone &#8212; similar, only without the Wi-Fi.)</p>
<p>I&#8217;ve posted a <a href="http://fatlabmusic.com/blog/2009/04/18/airfoil-speakers-touch-released-for-iphone-and-ipod-touch/">few</a> <a href="http://fatlabmusic.com/blog/2008/08/13/itunes-airfoil-airfoil-speakers-iphone-remote-app-heaven/">times</a> about ways to use iPhones with Rogue Amoeba&#8217;s desktop app &#8220;Airfoil&#8221; and iTunes streaming. </p>
<p>There&#8217;s no great (or official) solution yet for wi-fi audio streaming from an iPhone &#8212; but there is definitely plenty of interest still.  This blog&#8217;s top keyword searches continue to be &#8220;airfoil iphone&#8221;, &#8220;airfoil for iphone&#8221;, and &#8220;airfoil iphone app&#8221;.  Until just a bit ago, I totally forgot that Bluetooth was an option.</p>
<p>I haven&#8217;t tried any of these devices, but the reviews seem to imply they work well.</p>
<p><script charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822/US/fatlabmusic-20/8001/c0b569b7-c01e-4461-b48b-852bb12bf2ff"> </script> <noscript><a HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822%2FUS%2Ffatlabmusic-20%2F8001%2Fc0b569b7-c01e-4461-b48b-852bb12bf2ff&#038;Operation=NoScript">Amazon.com Widgets</a></noscript></p>
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		<title>How to disable Ableton Live ReWire in DP7</title>
		<link>http://fatlabmusic.com/blog/2010/02/07/how-to-disable-ableton-live-rewire-in-dp7/</link>
		<comments>http://fatlabmusic.com/blog/2010/02/07/how-to-disable-ableton-live-rewire-in-dp7/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 21:26:10 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Digital Performer]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Sibelius]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=352</guid>
		<description><![CDATA[I&#8217;ve been configuring a new audio workstation, and I found that my Reason and Sibelius ReWire audio inputs wouldn&#8217;t work in MOTU Digital Performer 7 like they do on our other workstation. I spent the first part of 4 hours trying to decipher whether the problem was with Sibelius&#8217; config or DP&#8217;s, only to realize [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been configuring a new audio workstation, and I found that my Reason and Sibelius ReWire audio inputs wouldn&#8217;t work in MOTU Digital Performer 7 like they do on our other workstation.  I spent the first part of 4 hours trying to decipher whether the problem was with Sibelius&#8217; config or DP&#8217;s, only to realize that I hadn&#8217;t disabled Ableton Live&#8217;s ReWire slave mode and inputs on this new workstation.</p>
<p>I&#8217;m not sure the problem is necessarily with Live, but perhaps with DP having to handle so many ReWire inputs &#8212; maybe DP (or ReWire) has a 128 channel limit?  At least on Snow Leopard 10.6.2 with Digital Performer 7.02 and Live 8.1.1, DP couldn&#8217;t handle adding Live&#8217;s additional 64 inputs to my existing 64 Reason inputs, 2 Sibelius inputs, and 2 Waves inputs.  Note: the Live inputs were not even assigned to a DP input (no rows and no chicklets).  Just having Live&#8217;s inputs *available* in DP prevented both Reason and Sibelius from passing ReWire audio into DP.</p>
<p>I generally use Live as a standalone DAW, so I don&#8217;t need these ReWire inputs in DP.  But it&#8217;s not immediately obvious how to disable them, and it took me the rest of the 4 hours trying to get DP to forget about Live&#8217;s ReWire channels.  Turns out It&#8217;s stupid-simple.  It boils down to setting one preference in Live&#8217;s <strong>Options.txt</strong> file and then deleting two aliases from two different Mac OS X Library folders.</p>
<p class="notice">NOTE: Doing the steps below prevents Live from entering ReWire slave mode for all apps.  It also completely removes the inputs from Digital Performer&#8217;s Bundles > Instruments window.  I don&#8217;t know what else it might do &#8212; proceed at your own risk.  :)</p>
<p><strong>To disable Ableton Live&#8217;s ReWire slave mode and remove the inputs in MOTU Digital Performer:</strong></p>
<ol>
<li>Quit both DP and Live if either are open.</li>
<li>Edit (or create) your current &#8220;Options.txt&#8221; file for Live, according to <a href="http://www.ableton.com/pages/faq/options_text" target="_blank">Ableton&#8217;s FAQ page</a>.  Add the (undocumented) flag <code>-ReWireSlaveOff</code>.  Setting this flag tells Live not to undo what you are going to do in step 4.</li>
<li>Save and close Options.txt.</li>
<li>Navigate to /Library/Application Support/ (that is, your top-level Library folder) and trash the alias named &#8220;Ableton Live Engine.bundle&#8221;.  Navigate to ~/Library/Application Support/ (this one is the Library in your Home folder) and do the same thing to that &#8220;Ableton Live Engine.bundle&#8221; alias.</li>
<li>Empty the trash for good measure.</li>
<li>Relaunch DP and verify that the Ableton Live channels are gone from the Bundles > Instruments tab.</li>
</ol>
<p>DP&#8217;s VI Instrument Bundles have been a little fickle since v6, so this all may be the result of some bug in DP, or I may be hitting some limitation of ReWire 1.7, or it may be something in Live&#8217;s implementation of ReWire.  It is curious that every other audio app I have besides Live places a .bundle file in /Library/Application Support/Propellerhead Software/ReWire/ to register their outputs.</p>
<p>Why does Live just stick a lonely alias at the top-level of Application Support?  Why doesn&#8217;t the file say &#8220;ReWire&#8221; in the filename like others do?  Maybe there is more to that &#8220;Ableton Live Engine.bundle&#8221; alias than just publishing ReWire outputs. But Live reinstates the alias only when the -ReWireSlaveOff flag is gone from Options.txt. So as long as Live doesn&#8217;t repair the alias when -ReWireSlaveOff *is* present, I&#8217;d say we&#8217;re safe.</p>
<p>What originally started as a quest to fix broken ReWire audio between Sibelius and DP became instead about how DP and Live were working together (or not working together).</p>
<p>Deleting Live&#8217;s ReWire inputs from Digital Performer restored ReWire audio from Sibelius and Reason both.  I hope that saves you some time.</p>
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		<item>
		<title>Sibelius Rules</title>
		<link>http://fatlabmusic.com/blog/2009/12/05/sibelius-rules/</link>
		<comments>http://fatlabmusic.com/blog/2009/12/05/sibelius-rules/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 17:00:10 +0000</pubDate>
		<dc:creator>mike</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sibelius]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=337</guid>
		<description><![CDATA[Well, after the learning curve couple of weeks using Sibelius, Brent and I are wondering why we waited so long. We are both really impressed with the Sibelius works, and the intuitive nature of the software. The lyric entry in itself is well worth the switch from Finale. We have switched, and have not looked [...]]]></description>
			<content:encoded><![CDATA[<p>Well, after the learning curve couple of weeks using <a href="http://www.sibelius.com/home/index_flash.html">Sibelius</a>, Brent and I are wondering why we waited so long. We are both really impressed with the Sibelius works, and the intuitive nature of the software. The lyric entry in itself is well worth the switch from Finale.  We have switched, and have not looked back.  So long Finale! (finally)</p>
]]></content:encoded>
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		<title>DP6 Bugs Fixed in Digital Performer 7</title>
		<link>http://fatlabmusic.com/blog/2009/10/28/dp6-bugs-fixed-in-digital-performer-7/</link>
		<comments>http://fatlabmusic.com/blog/2009/10/28/dp6-bugs-fixed-in-digital-performer-7/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 15:16:24 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Digital Performer]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=333</guid>
		<description><![CDATA[MOTU released DP7 recently, and we&#8217;ve just installed our upgrade and 7.01 patch. I was very pleased to find that DP7 fixes many bugs introduced in DP6. All Open/Save dialog boxes now remember their last window size, position, &#38; column widths. All sidebar panes in the Consolidated Window now have consistent click-through behaviors. In DP6, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://motu.com/">MOTU</a> released DP7 recently, and we&#8217;ve just installed our upgrade and 7.01 patch.  I was very pleased to find that DP7 fixes many bugs introduced in DP6.</p>
<ul>
<li><strong>All Open/Save dialog boxes now remember their last window size, position, &amp; column widths</strong>.</li>
<li><strong>All sidebar panes in the Consolidated Window now have consistent <a href="http://daringfireball.net/2003/05/the_problems_with_clickthrough">click-through</a> behaviors.</strong>  In DP6, if for example the Sequence Editor was popped out and in the foreground over the Consolidated Window, clicks to the body of only certain background Consolidated Window panes would bring that window to the foreground.  The problem tabs that are now fixed are Snap Information, Cursor Information, Event Information, Selection Information, and Track Selector.  (NOTE: The exception is Track Selector, where clicking *items* leaves its focus in the background as you would hope, while a click to the tab itself or the pane&#8217;s border now brings the window to the foreground.)</li>
<li><strong>Double-clicking to enter and leave the &#8220;Conductor&#8221; track in Graphic Editor is fixed.</strong>  In DP6, if you double-clicked the &#8220;Conductor&#8221; track in the Tracks window, it would not switch the Graphic Editor (i.e. &#8220;MIDI&#8221; tab) to the &#8220;Conductor&#8221; track, even tho Preferences > Edit Windows > Default Edit Windows > Conductor Track was set to &#8220;Graphic Editor&#8221;.  The only way was to select &#8220;Conductor&#8221; from the Graphic Editor&#8217;s mini-menu track list.  Conversely, if Conductor was the active Graphic Editor track, it would not respond to a MIDI track double-click either.  The only way to exit the Conductor track graphic view was also through a mini-menu selection.</li>
<li><strong>More compatible with SampleTank (v2.5.3).</strong>  DP6 was able to include SampleTank in Bounce to Disk operations without having to freeze or print the track audio, but the instrument&#8217;s behavior was always erratic if the VI window was closed.  Possibly related to the window having to remain open, Bounce operations would sometimes take up to 5 minutes to begin.  This delay also appears to be fixed in DP7.</li>
<li><strong>Fully compatible with Omnisphere (v1.0.4g).</strong>  Omnisphere is now also to be included in Bounce operations without freezing or printing the audio first.  (Yay!)  Previously, Bounce operations would kick Omnisphere into &#8220;Stack&#8221; mode, screwing up all your patch and output settings, and requiring you to close and reopen the file to restore.</li>
</ul>
<p>There are possibly many more things fixed, but these were specific DP6 gripes checked off my list.</p>
<p><a href="http://snowferno.com/" title="Buy Snowferno. $1.99 on the App Store" onclick="pageTracker._trackPageview('/bannerads/snowferno/snowferno_banner_1_468x60.png');"><img style="border:1px solid #aaa" src="http://fatlabmusic.com/images/snowferno_banner_1_468x60.png" title="Buy Snowferno. $1.99 on the App Store" alt="Buy Snowferno. $1.99 on the App Store" /></a><br />
CPU usage seems much improved, and I&#8217;m a huge fan of the UI refinements (namely the more slender automation line weight) and the inline channelstrips.  After a bumpy DP6 ride, I feel in good hands again.</p>
<p>I&#8217;m not done tho. Next post:<br />
Bugs from DP6 not yet fixed in DP 7.01&#8230;</p>
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		<title>No, Brent, Finale doesn&#8217;t Suck &#8211; it Blows.</title>
		<link>http://fatlabmusic.com/blog/2009/09/01/no-brent-finale-doesnt-suck/</link>
		<comments>http://fatlabmusic.com/blog/2009/09/01/no-brent-finale-doesnt-suck/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 21:29:07 +0000</pubDate>
		<dc:creator>mike</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=327</guid>
		<description><![CDATA[Have you ever had a car in high school that was being kept together by the rust? Where duct tape is a design element for the torn upholstery &#8230; and you have to keep a window open wide enough to stick your arm in and unlock the door because the key won&#8217;t work properly. Yes. [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever had a car in high school that was being kept together by the rust? Where duct tape is a design element for the torn upholstery &#8230; and you have to keep a window open wide enough to stick your arm in and unlock the door because the key won&#8217;t work properly.  </p>
<p>Yes. That&#8217;s Finale &#8211; and that&#8217;s my story, I&#8217;m sticking to it. </p>
]]></content:encoded>
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		<title>A Big Week Ahead</title>
		<link>http://fatlabmusic.com/blog/2009/09/01/a-big-week-ahead/</link>
		<comments>http://fatlabmusic.com/blog/2009/09/01/a-big-week-ahead/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 17:47:30 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Go-Go Beach]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sibelius]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[The Protagonists]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=324</guid>
		<description><![CDATA[Alot of research, planning, and work culminates this week with some exciting things. We&#8217;re changing notation programs, installing acoustics improvements in the studio, and completing vocal tracking of Mike&#8217;s demo with a visit from a Tony-winning Broadway star. Switching to Sibelius I&#8217;ve had misgivings about Finale&#8217;s seriousness toward the Mac ever since Sibelius released their [...]]]></description>
			<content:encoded><![CDATA[<p>Alot of research, planning, and work culminates this week with some exciting things.  We&#8217;re changing notation programs, installing acoustics improvements in the studio, and completing vocal tracking of Mike&#8217;s demo with a visit from a Tony-winning Broadway star.</p>
<h4>Switching to Sibelius</h4>
<p>I&#8217;ve had misgivings about Finale&#8217;s seriousness toward the Mac ever since Sibelius released their Mac OS X native app <em>18 months</em> before Finale.  Some of Finale&#8217;s OS X implementation (i.e. printing parts as PDF) is still broken even 5 paid upgrades later.  Finale&#8217;s yearly upgrades are $100, the file formats are not backwards compatible so upgrades are essentially mandatory, yet serious bugs remain unfixed and new features are rarely worth the cost (either pandering to the education market or playing catchup to Sibelius).  In addition, I couldn&#8217;t even launch Finale 2008 (a &#8220;<a href="http://forum.makemusic.com/default.aspx?f=6&#038;m=215986&#038;g=217779#m217779">MOTU bug</a>&#8220;, they said), but it mysteriously fixed itself in Finale 2009.</p>
<p>We&#8217;ve demoed Sibelius 6, tested MusicXML file transfers out of Finale, and had our friend and professional music copyist Alden Terry give us a quick walkthru of Sibelius.  The tipping point was Sibelius&#8217; support for ReWire &#8212; a potentially exponential timesaver letting us sync vocal arrangements in real-time to our DP projects.  We&#8217;re convinced, and today we start our transition.</p>
<p>Most of the Sibelius vs. Finale posts I came across were horribly outdated, so I will be live-blogging our transition &#8212; warts and all.  Look here for my series of blog posts about switching from Finale to Sibelius.</p>
<h4>Acoustic Improvements</h4>
<p>Last fall, we reconfigured our studio (featuring a snazzy custom desk from <a href="http://www.kkaudio.com/">KK Audio</a>).  This new layout made the acoustic imperfections in our room even more troublesome, but theme park season and general lack of acoustic theory kept me from addressing it.</p>
<p>I saw a college friend&#8217;s studio pictures on facebook, and he pointed me in the direction of <a href="http://www.kkaudio.com/">RealTraps</a>.  Mike and I had been reluctant to just ignorantly plaster our walls with (honestly, ugly) acoustic foam, so the panel design already appealed to us.  I&#8217;ve been corresponding with RealTraps&#8217; on-hand acoustics expert &#8220;JWL&#8221; who looked at photos of our room and was really helpful in identifying what configuration would give us the most improvements.</p>
<p>I&#8217;ve measured our room&#8217;s frequency response in its current state, and I&#8217;ll do the same afterward. Look here for the results!</p>
<h4>Broadway&#8217;s Alice Ripley</h4>
<p>Mixing is progressing nicely on the 3-song demo for the new Kevin Del Aguila/Michael Shaieb musical, &#8220;The Protagonists&#8221;.  The last vocalist is now confirmed, as Mike <a href="http://fatlabmusic.com/blog/2009/08/30/eagle-woman-has-landed/">wrote earlier</a>.</p>
<p>This Thursday, we&#8217;re happy to have <a href="http://www.ibdb.com/person.php?id=57847">Alice Ripley</a> (<em>Next To Normal</em>, <em>The Rocky Horror Show</em>) joining us in the studio singing the part of &#8220;Eagle Woman&#8221;.</p>
<p>(Fans of <em>Go-Go Beach</em> will also know her from <a href="http://www.gogobeach.com/demo/">demo track</a> #14: &#8220;The Love That Cannot Be&#8221;.)</p>
<p>Alice recently won a Tony award for the role of &#8220;Diana&#8221; in the Broadway musical <em><a href="http://www.nexttonormal.com/">Next To Normal</a></em>, and we&#8217;re thrilled to have her back again.</p>
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		<title>How-to Fix WP HTTP Error: name lookup timed out</title>
		<link>http://fatlabmusic.com/blog/2009/08/12/how-to-fix-wp-http-error-name-lookup-timed-out/</link>
		<comments>http://fatlabmusic.com/blog/2009/08/12/how-to-fix-wp-http-error-name-lookup-timed-out/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 20:10:51 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=300</guid>
		<description><![CDATA[This blog and the Snowferno site both run WordPress on separate but identically-equipped Lunarpages servers. When I went to apply today&#8217;s WordPress 2.8.4 upgrade, one install was giving me &#8220;WP HTTP Error: name lookup timed out&#8221; messages and no upgrade button, while the other worked just fine. There are some workarounds detailed on the WordPress [...]]]></description>
			<content:encoded><![CDATA[<p>This blog and the Snowferno site both run WordPress on separate but identically-equipped Lunarpages servers.  When I went to apply today&#8217;s WordPress 2.8.4 upgrade, one install was giving me &#8220;WP HTTP Error: name lookup timed out&#8221; messages and no upgrade button, while the other worked just fine.  There are some workarounds detailed on the WordPress support site, but I wasn&#8217;t happy having to disable cURL on one host and not the other.  It had to be something else&#8230;</p>
<p>The problem for me was caused by lines 1276-1277 of the WP_Http_Curl request() method in wp-includes/http.php:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1276
1277
</pre></td><td class="code"><pre class="php" style="font-family:monospace;"><span style="color: #990000;">curl_setopt</span><span style="color: #009900;">&#40;</span> <span style="color: #000088;">$handle</span><span style="color: #339933;">,</span> CURLOPT_CONNECTTIMEOUT<span style="color: #339933;">,</span> <span style="color: #000088;">$r</span><span style="color: #009900;">&#91;</span><span style="color: #0000ff;">'timeout'</span><span style="color: #009900;">&#93;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #990000;">curl_setopt</span><span style="color: #009900;">&#40;</span> <span style="color: #000088;">$handle</span><span style="color: #339933;">,</span> CURLOPT_TIMEOUT<span style="color: #339933;">,</span> <span style="color: #000088;">$r</span><span style="color: #009900;">&#91;</span><span style="color: #0000ff;">'timeout'</span><span style="color: #009900;">&#93;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></td></tr></table></div>

<p>I commented those lines out and threw in a line of debug code on line 1325 (after the curl_exec call)</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1325
</pre></td><td class="code"><pre class="php" style="font-family:monospace;"><span style="color: #990000;">print_r</span><span style="color: #009900;">&#40;</span><span style="color: #990000;">curl_getinfo</span><span style="color: #009900;">&#40;</span><span style="color: #000088;">$handle</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></td></tr></table></div>

<p>and tested the cURL transport using <a href="http://wordpress.org/extend/plugins/core-control/">Core Control</a>.  I found that my requests were simply taking longer than the timeout provided.  I don&#8217;t know quite why, except to guess that one server must be just more swamped than the other.</p>
<p><a href="http://snowferno.com/" title="Buy Snowferno. $1.99 on the App Store" onclick="pageTracker._trackPageview('/bannerads/snowferno/snowferno_banner_1_468x60.png');"><img style="border:1px solid #aaa" src="http://fatlabmusic.com/images/snowferno_banner_1_468x60.png" title="Buy Snowferno. $1.99 on the App Store" alt="Buy Snowferno. $1.99 on the App Store" /></a><br />
I fixed it by building myself a little plugin that adds an action for the <code>'http_api_curl'</code> action called on line 1315.</p>
<p>After enabling this fix, WP showed the 2.8.4 upgrade button on the Dashboard page, but the WordPress Development Blog and Plugins RSS feed boxes still showed timeout errors.  So, I looked further and found a filter that catches and can modify <code>$r['timeout']</code> in the WP_Http request() method on line 237.</p>
<p>Here is my barebones plugin code, which overrides all timeouts to a massive 15 seconds:</p>

<div class="wp_syntax"><div class="code"><pre class="php" style="font-family:monospace;"><span style="color: #666666; font-style: italic;">//adjustments to wp-includes/http.php timeout values to workaround slow server responses</span>
add_filter<span style="color: #009900;">&#40;</span><span style="color: #0000ff;">'http_request_args'</span><span style="color: #339933;">,</span> <span style="color: #0000ff;">'bal_http_request_args'</span><span style="color: #339933;">,</span> <span style="color: #cc66cc;">100</span><span style="color: #339933;">,</span> <span style="color: #cc66cc;">1</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #000000; font-weight: bold;">function</span> bal_http_request_args<span style="color: #009900;">&#40;</span><span style="color: #000088;">$r</span><span style="color: #009900;">&#41;</span> <span style="color: #666666; font-style: italic;">//called on line 237</span>
<span style="color: #009900;">&#123;</span>
	<span style="color: #000088;">$r</span><span style="color: #009900;">&#91;</span><span style="color: #0000ff;">'timeout'</span><span style="color: #009900;">&#93;</span> <span style="color: #339933;">=</span> <span style="color: #cc66cc;">15</span><span style="color: #339933;">;</span>
	<span style="color: #b1b100;">return</span> <span style="color: #000088;">$r</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span>
&nbsp;
add_action<span style="color: #009900;">&#40;</span><span style="color: #0000ff;">'http_api_curl'</span><span style="color: #339933;">,</span> <span style="color: #0000ff;">'bal_http_api_curl'</span><span style="color: #339933;">,</span> <span style="color: #cc66cc;">100</span><span style="color: #339933;">,</span> <span style="color: #cc66cc;">1</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #000000; font-weight: bold;">function</span> bal_http_api_curl<span style="color: #009900;">&#40;</span><span style="color: #000088;">$handle</span><span style="color: #009900;">&#41;</span> <span style="color: #666666; font-style: italic;">//called on line 1315</span>
<span style="color: #009900;">&#123;</span>
	<span style="color: #990000;">curl_setopt</span><span style="color: #009900;">&#40;</span> <span style="color: #000088;">$handle</span><span style="color: #339933;">,</span> CURLOPT_CONNECTTIMEOUT<span style="color: #339933;">,</span> <span style="color: #cc66cc;">15</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
	<span style="color: #990000;">curl_setopt</span><span style="color: #009900;">&#40;</span> <span style="color: #000088;">$handle</span><span style="color: #339933;">,</span> CURLOPT_TIMEOUT<span style="color: #339933;">,</span> <span style="color: #cc66cc;">15</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<p>I recommend you make sure this does not cause any other issues for your WP install.  If you know how to make this code into a plugin, then you are capable enuf to be responsible for any adverse fallout.  :)  I only know this solved my immediate problem while still maintaining cURL functionality.</p>
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		<title>New site design launched at benbritten.com</title>
		<link>http://fatlabmusic.com/blog/2009/08/11/new-site-design-launched-at-benbritten-com/</link>
		<comments>http://fatlabmusic.com/blog/2009/08/11/new-site-design-launched-at-benbritten-com/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 21:34:23 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=292</guid>
		<description><![CDATA[Our pal and Snowferno collaborator, Ben Britten Smith, asked me a while (weeks?) ago to port his website and blog over to a 100% WordPress-powered site. After we submitted the Snowferno build to Apple, I got working on it, and here&#8217;s how it turned out: Ben had previously rolled his own mini-CMS, but had started [...]]]></description>
			<content:encoded><![CDATA[<p>Our pal and Snowferno collaborator, <a href="http://benbritten.com/">Ben Britten Smith</a>, asked me a while (weeks?) ago to port his website and blog over to a 100% WordPress-powered site. After we submitted the Snowferno build to Apple, I got working on it, and here&#8217;s how it turned out:</p>
<div id="attachment_293" class="wp-caption aligncenter" style="width: 296px"><a href="http://fatlabmusic.com/blog/wp-content/uploads/2009/08/benbritten_screenshot.jpg"><img src="http://fatlabmusic.com/blog/wp-content/uploads/2009/08/benbritten_screenshot-286x300.jpg" alt="benbritten.com homepage" title="benbritten.com homepage" width="286" height="300" class="size-medium wp-image-293" /></a><p class="wp-caption-text">new benbritten.com homepage</p></div>
<p>Ben had previously rolled his own mini-CMS, but had started wanting to unify his site content with his K2-themed blog.  Ben&#8217;s site is also his portfolio site, so I wouldn&#8217;t have normally gone 100% WordPress. But after becoming familiar with the family of <a href="http://woothemes.com/">WooThemes</a> premium themes for the Snowferno site, we selected the VibrantCMS theme and I went about the business of porting his content over to the new site.  Through a little bit of backend category magic, many of the WooThemes manage to separate the blogginess of WordPress Posts from the CMSness of Pages.  I&#8217;m sure a whole host of plugins would have done something equivalent, but this way it came all built-in to the theme.  We also weren&#8217;t quite ready to learn a whole new platform like Drupal or Joomla just for a cosmetic upgrade.</p>
<p>And who&#8217;d have thought I&#8217;d ever <em>buy</em> a theme for WordPress when there are so many good free ones out there.  But the thing I do love is the profit motivation keeping WooThemes well-maintained.  Just today I found and applied a big update to the VibrantCMS backend.  After you consider how many hours they saved me just by including a new IE 8 stylesheet, you can hardly justify <em>not</em> using premium themes.</p>
<p>I needed to map his old URLs, so .htaccess handles routing the old blog permalinks from http://benbritten.com/blog/ up a level to the root http://benbritten.com/.  Then since his old CMS used a querystring scheme similar to WordPress, I had to use the <a href="http://wordpress.org/extend/plugins/redirection/">Redirection</a> plugin to catch those incoming links.</p>
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		<title>RC2 of Snowferno out to beta testers &#8211; maybe final build?</title>
		<link>http://fatlabmusic.com/blog/2009/07/22/rc2-of-snowferno-out-to-beta-testers-maybe-final-build/</link>
		<comments>http://fatlabmusic.com/blog/2009/07/22/rc2-of-snowferno-out-to-beta-testers-maybe-final-build/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 22:52:55 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Snowferno]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=289</guid>
		<description><![CDATA[If we don&#8217;t find anything tragic in this build, we&#8217;re gonna submit the current beta (Release Candidate 2) OF Snowferno to the App Store. I searched the App Store for &#8220;hell&#8221; and came up with a slew of gory and disturbing games, which we&#8217;re certainly not. As long as that concept is okay for the [...]]]></description>
			<content:encoded><![CDATA[<p>If we don&#8217;t find anything tragic in this build, we&#8217;re gonna submit the current beta (Release Candidate 2) OF Snowferno to the App Store.  </p>
<p>I searched the App Store for &#8220;hell&#8221; and came up with a slew of gory and disturbing games, which we&#8217;re certainly not.  As long as that concept is okay for the store, I see no other reason we would be denied.  But, still we&#8217;ll have our fingers crossed.  It&#8217;s our first app, our baby!</p>
<p>In the meantime, the <a href="http://www.snowferno.com/leaderboard/">Leaderboard</a> is completed and live.  I&#8217;m actually quite proud of my own <a href="http://www.snowferno.com/leaderboard/balord/">scores</a>. (In spite of the fact that I knew *how* to solve most of the puzzles, you still have to *do* it.  It&#8217;s more challenging than it seems!)  And here&#8217;s another trailer:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mH1ye8yuaqc&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mH1ye8yuaqc&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Read more on our Snowferno development blog:<br />
<a href="http://www.snowferno.com/2009/07/22/rc1-crasher-rc2-now-released-to-testers/">http://www.snowferno.com/2009/07/22/rc1-crasher-rc2-now-released-to-testers/</a></p>
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		<title>Snowferno iPhone Game Beta Released Tonight</title>
		<link>http://fatlabmusic.com/blog/2009/07/05/snowferno-iphone-game-beta-released-tonight/</link>
		<comments>http://fatlabmusic.com/blog/2009/07/05/snowferno-iphone-game-beta-released-tonight/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 01:12:32 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Snowferno]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=288</guid>
		<description><![CDATA[Our first foray into the world of iPhone Apps officially entered beta tonight. It&#8217;s Monday morning in Melbourne, Australia, where Ben just posted the first beta build (b0.9.2) to the Snowferno website. If you want to play the game before anyone else &#8212; for free! &#8212; let us know: http://www.snowferno.com/2009/05/18/beta-testers-wanted/ We&#8217;ll be able to add [...]]]></description>
			<content:encoded><![CDATA[<p>Our first foray into the world of iPhone Apps officially entered beta tonight.</p>
<p>It&#8217;s Monday morning in Melbourne, Australia, where Ben just posted the first beta build (b0.9.2) to the <a href="http://snowferno.com">Snowferno</a> website.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ScS2pIFfyTU&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ScS2pIFfyTU&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>If you want to play the game before anyone else &#8212; for free! &#8212; let us know:<br />
<a href="http://www.snowferno.com/2009/05/18/beta-testers-wanted/">http://www.snowferno.com/2009/05/18/beta-testers-wanted/</a></p>
<p>We&#8217;ll be able to add new device IDs in a week or so.  Barring any huge bugs, we are aiming to submit to the App Store in about 10 days.</p>
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		<title>Snowferno.com is live</title>
		<link>http://fatlabmusic.com/blog/2009/05/11/snowfernocom-is-live/</link>
		<comments>http://fatlabmusic.com/blog/2009/05/11/snowfernocom-is-live/#comments</comments>
		<pubDate>Mon, 11 May 2009 15:21:04 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Snowferno]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=280</guid>
		<description><![CDATA[The website for our upcoming iPhone game collaboration with Ben Britten is now live. Check out snowferno.com for details, screenshots, development blog, and hear some clips from the soundtrack. You’ve heard the saying — but where did it all begin? Who was that snowball, and what exactly was it doing in Hell? Snowferno is a [...]]]></description>
			<content:encoded><![CDATA[<p>The website for our upcoming iPhone game collaboration with <a href="http://benbritten.com">Ben Britten</a> is now <a href="http://snowferno.com">live</a>.  Check out <strong><a href="http://snowferno.com">snowferno.com</a></strong> for details, screenshots, development blog, and hear some clips from the soundtrack.</p>
<blockquote><p><em>You’ve heard the saying — but where did it all begin?<br />
Who was that snowball, and what exactly was it doing in Hell?</em></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/zddcGZ7svVQ&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zddcGZ7svVQ&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Snowferno is a new take on the classic marble roller game &#8211; set (very) loosely in the 9 rings of Dante’s Inferno, with 20 puzzle challenges &#038; starring the original “Snowball-in-Hell”.</p></blockquote>
<p>Programming and artwork are by Ben.  Mike and I are writing the music and designing (most of) the levels.  We are nearing a beta release and hope to hit the iTunes App Store early July.</p>
]]></content:encoded>
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		<title>Airfoil Speakers Touch app is a great tool for iPhone devs</title>
		<link>http://fatlabmusic.com/blog/2009/05/01/airfoil-speakers-touch-app-is-a-great-tool-for-iphone-devs/</link>
		<comments>http://fatlabmusic.com/blog/2009/05/01/airfoil-speakers-touch-app-is-a-great-tool-for-iphone-devs/#comments</comments>
		<pubDate>Fri, 01 May 2009 15:27:31 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=278</guid>
		<description><![CDATA[As I wrote previously, Rogue Amoeba&#8217;s just-released iPhone app &#8220;Airfoil Speakers Touch&#8221; is a slightly baffling piece of software with limited use in practice. I don&#8217;t think much of the criticism it is getting on the iTunes App Store is their fault tho, and the upcoming 3.0 SDK features may let Rogue Amoeba finally create [...]]]></description>
			<content:encoded><![CDATA[<p>As I <a href="http://fatlabmusic.com/blog/2009/04/18/airfoil-speakers-touch-released-for-iphone-and-ipod-touch/">wrote</a> previously, Rogue Amoeba&#8217;s just-released iPhone app &#8220;<a href="http://click.linksynergy.com/fs-bin/stat?id=xBmUcTMMA7k&#038;offerid=146261&#038;type=3&#038;subid=0&#038;tmpid=1826&#038;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D311357351%2526mt%253D8%2526partnerId%253D30&#038;u1=fatlab_blog_090501">Airfoil Speakers Touch</a>&#8221; is a slightly baffling piece of software with limited use in practice.  I don&#8217;t think much of the criticism it is getting on the iTunes App Store is their fault tho, and the upcoming 3.0 SDK features may let Rogue Amoeba finally create what users think this app will do (and what they really want &#8212; Airfoil for iPhone!). But, for now, it&#8217;s baffling.    </p>
<p>As a composer embarking on scoring my first iPhone game, however, I now see a tremendous use for this.  Our audio system has great studio speakers, but iPhone music has to be optimized for audibility over the tiny phone speaker as well. Instead of the laborious &#8220;export, mp3, copy to iTunes, sync, iPod play&#8221; routine, I can simply hijack Live or DP and beam the audio to my phone.  Tweaks made on-the-fly are immediately heard.</p>
<p>A phone call will still interrupt the audio with no option to resume, and I still can&#8217;t control the host from within the app&#8230; but it did just make my workflow much simpler.</p>
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		<title>Airfoil Speakers Touch released for iPhone and iPod Touch</title>
		<link>http://fatlabmusic.com/blog/2009/04/18/airfoil-speakers-touch-released-for-iphone-and-ipod-touch/</link>
		<comments>http://fatlabmusic.com/blog/2009/04/18/airfoil-speakers-touch-released-for-iphone-and-ipod-touch/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 16:10:16 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=268</guid>
		<description><![CDATA[Rogue Amoeba has announced the release of Airfoil Speakers Touch, a free companion app for their cross-platform audio streaming tool Airfoil. This app gives any iPhone or iPod Touch the ability to receive streaming audio from an Airfoil app on your local wi-fi network. It&#8217;s a free dowload on the iTunes App Store. Airfoil is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rogueamoeba.com">Rogue Amoeba</a> has announced the release of <a href="http://www.rogueamoeba.com/utm/2009/04/17/introducing-airfoil-speakers-touch/">Airfoil Speakers Touch</a>, a free companion app for their cross-platform audio streaming tool <a href="http://www.rogueamoeba.com/airfoil">Airfoil</a>.  This app gives any iPhone or iPod Touch the ability to receive streaming audio from an Airfoil app on your local wi-fi network.  It&#8217;s <a href="http://click.linksynergy.com/fs-bin/stat?id=xBmUcTMMA7k&#038;offerid=146261&#038;type=3&#038;subid=0&#038;tmpid=1826&#038;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D311357351%2526mt%253D8%2526partnerId%253D30&#038;u1=fatlab_blog_090418">a free dowload</a> on the iTunes App Store.  Airfoil is required and a free demo can be downloaded from Rogue Amoeba.  Licenses (which remove the 10 minute time-limit) are $25.  </p>
<p>A while back I wrote about my <a href="http://fatlabmusic.com/blog/2008/08/13/itunes-airfoil-airfoil-speakers-iphone-remote-app-heaven/">4-part solution</a> to stream audio across a network and still have your listening count.  It&#8217;s oddly become one of our highest traffic posts, currently ranking #7 in a Google search for &#8220;<a href="http://www.google.com/search?q=airfoil+iphone">airfoil iphone</a>&#8220;.</p>
<p>My hunch is that most people want a way to broadcast *from* their mobile device to another person&#8217;s audio system &#8212; a wireless patch cable.</p>
<p>With this app, you still can&#8217;t stream *from* your iPod Touch/iPhone in the same way that Airfoil does &#8212; it is receive-only.  (I guess it would be good for like an <del datetime="2009-04-18T21:14:46+00:00">office-wide &#8220;radio&#8221; station</del> (see update below) or something?)  Also, since you only receive audio while the Airfoil Speakers Touch app is open, you can&#8217;t use Remote to change the song at the music source either.</p>
<p>But maybe if you had one phone running Remote controlling an iTunes streaming thru Airfoil to *another* iPhone receiving&#8230;..</p>
<div id="attachment_269" class="wp-caption aligncenter" style="width: 410px"><a href="http://click.linksynergy.com/fs-bin/stat?id=xBmUcTMMA7k&#038;offerid=146261&#038;type=3&#038;subid=0&#038;tmpid=1826&#038;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D311357351%2526mt%253D8%2526partnerId%253D30&#038;u1=fatlab_blog_090418"><img src="http://fatlabmusic.com/blog/wp-content/uploads/2009/04/airfoil-speakers-touch.png" alt="'Airfoil Speakers Touch' at the iTunes App Store" title="Click to get 'Airfoil Speakers Touch' from the iTunes App Store" width="147" height="148" class="aligncenter size-full wp-image-269" /></a><p class="wp-caption-text">Get 'Airfoil Speakers Touch' from the iTunes App Store</p></div>
<p>I think we&#8217;ll have to wait for some of the features coming in iPhone 3.0 before streaming off the phone will be possible.  I&#8217;m sure if *I&#8217;m* getting the Google hits on this, Rogue Amoeba surely is as well and will be on top of things.</p>
<p>UPDATED: I&#8217;ve played with this a little more now, and I can&#8217;t see much use for it.  Perhaps if you were stuck with a crappy PC that had no sound card or no headphones jack, this would give you remote wireless headphones via the phone.  And because you have to launch the mobile app before Airfoil can broadcast to that destination, my idea of joining a &#8220;radio station&#8221; wouldn&#8217;t be possible.  Using this app out-of-reach of the Airfoil source would just get annoying.  Third, a phone call properly silences the incoming music, but that results in audio reverting to the host computer&#8217;s speakers&#8230; hope that&#8217;s okay in your quiet office! Oh, and it doesn&#8217;t automatically reconnect (yet?) when the phone call is over.</p>
<p>I love Rogue Amoeba&#8217;s apps, but Airfoil Speakers Touch feels like they are just cutting their teeth on the iPhone SDK for when bigger and more useful companion apps become possible.</p>
<p><strong>Previously:</strong></p>
<ul>
<li><a href="http://fatlabmusic.com/blog/2008/08/13/itunes-airfoil-airfoil-speakers-iphone-remote-app-heaven/">iPhone Remote app + Airfoil + Airfoil Speakers = iTunes Heaven</a></li>
</ul>
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		<title>Finale 2009 still sucks</title>
		<link>http://fatlabmusic.com/blog/2009/03/02/finale-2009-still-sucks/</link>
		<comments>http://fatlabmusic.com/blog/2009/03/02/finale-2009-still-sucks/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 21:09:48 +0000</pubDate>
		<dc:creator>brent</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://fatlabmusic.com/blog/?p=172</guid>
		<description><![CDATA[Finale 2009, by its own admission, is more paid bug fix than new feature upgrade, and even then it falls short. It is a program full of potential yet completely hampered by bugs. Those skilled in using Finale do not really *use* the program, as much as they have developed a vast palette of workarounds [...]]]></description>
			<content:encoded><![CDATA[<p>Finale 2009, <a href="http://forum.makemusic.com/default.aspx?f=6&#038;m=228061">by its own admission</a>, is more paid bug fix than new feature upgrade, and even then it falls short.  It is a program full of potential yet completely hampered by bugs.  Those skilled in using Finale do not really *use* the program, as much as they have developed a vast palette of workarounds to get the output desired.  Using it is feels like building a deck of cards.</p>
<p>I was glad to see that 2009 fixed their incompatibility with MOTU devices using non-default CueMix names (as in &#8220;Finale crashes-on-launch, can&#8217;t use the program at all&#8221; incompatibility).  They left this specific fix off the list &#8212; but Finale 2007 worked, 2008 didn&#8217;t, and now 2009 does again.  (Yes, I <a href="http://forum.makemusic.com/default.aspx?f=6&#038;m=215986">deleted my preferences</a>.) $90 upgrade for nothing, thanks &#8217;08.  It stayed in the box and was never installed.</p>
<p><strong>&#8220;Save as PDF&#8230;&#8221; problems not fixed since 2007</strong><br />
OS X&#8217;s built-in &#8220;Save as PDF&#8230;&#8221; feature is one of the best things ever to happen to Finale for sharing music electronically.  But just try to &#8220;Save as PDF&#8230;&#8221; a part that has a slash in the name (say &#8220;Piano/Vocal&#8221; for instance). Finale just decides to leave the part name off.  This would barely make sense on WINDOWS (maybe replace the illegal character with an underscore?), nevermind that &#8220;/&#8221; is a legal character for Mac files.  WTF?  And hopefully you don&#8217;t want to &#8220;Save as PDF&#8230;&#8221; both the score *and* the offending part in the same &#8220;Print&#8230;&#8221; command, because the part will overwrite the score without any warning, and you&#8217;ll be left with only the part &#8212; but named to look like the score.  Nice hack-up of OS-level file operations.</p>
<p>Another example of bad Save box behavior is evident in Auto-Saves.  Old Finale files always open as &#8220;Untitled&#8221; in newer versions.  If you have Auto-Save enabled, it will prompt you to &#8220;Save As&#8230;&#8221; upon the first saving.  But, if you have any other dialog box open at the time Auto-Save is triggered (which in Finale is extremely likely), the &#8220;Save As&#8230;&#8221; sheet opens behind your dialog box.  The save window can be clicked forward in front of the dialog box you&#8217;re in, but it never gains the mouse or keyboard focus.  Meanwhile, it did manage to steal the focus *away* from the box you were just in, thus leaving you with zero control over the program, no ability to save your work, and your only recourse is to Force Quit, losing all your work.  This is exactly the opposite result you should get with an Auto-Save feature.  This is not new to 2009.  Does *anybody* at MakeMusic actually use Finale on a Mac?  They&#8217;d find this bug in under 15 minutes.  How is this okay in commercially-released software &#8212; not to mention, version 2009b.r3!!</p>
<p><strong>Other little things</strong><br />
Staff styles no longer have the final say.  My old trick of selectively enabling &#8220;Allow optimization&#8221; on only certain measures doesn&#8217;t work anymore.  And when I tried to selectively hide Measure Numbers (staff style with Items To Display > Measure Numbers unchecked), it did nothing.</p>
<p>The new 2009 Expressions categories work beautifully.  But the arbitrarily hard-coded six categories is odd, nevermind the fact that it doesn&#8217;t merge  categories when you import a library file.  How else do you push a house style out to other files, then?  The whole thing is still clunky and does not foster any confidence.  Plus, I heard these categories only came to Finale because Sibelius does them that way.</p>
<p>Lyrics still are tedious in Finale.  You already hope and pray they don&#8217;t get messed up, and after a certain amount of copy/paste, you give up on keeping anything orderly behind the scenes.  I was surprised that now in 2009 Automatic Hyphens and Word Extensions don&#8217;t display when you first open the file.  Open and close the &#8220;Edit Lyrics&#8230;&#8221; dialog box and they reappear.  Why?  Why not!  (It&#8217;s not every file, just don&#8217;t forget to always check that the program is doing its job.)</p>
<p>Now that Finale 2009 &#8220;runs&#8221; sufficiently on Leopard and our score files aren&#8217;t stranded forever, it&#8217;s finally time to box this line and investigate Sibelius.</p>
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