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Back in the Studio recording “The Protagonists” demo

Last year I started working with bookwriter/lyricist Kevin Del Aguila on a new musical called “The Astonishing Return Of The Protagonists” about middle-aged superheroes trying to recapture past glories. This past week we’ve been in the studio recording demos of the first three songs, and the cast we’ve assembled is amazing and sounds fantastic.

When everything is mixed, we’ll post the demo tracks here — but for now we’re still waiting to find our Eagle Woman. Coming soon!

RC2 of Snowferno out to beta testers – maybe final build?

If we don’t find anything tragic in this build, we’re gonna submit the current beta (Release Candidate 2) OF Snowferno to the App Store.

I searched the App Store for “hell” and came up with a slew of gory and disturbing games, which we’re certainly not. As long as that concept is okay for the store, I see no other reason we would be denied. But, still we’ll have our fingers crossed. It’s our first app, our baby!

In the meantime, the Leaderboard is completed and live. I’m actually quite proud of my own scores. (In spite of the fact that I knew *how* to solve most of the puzzles, you still have to *do* it. It’s more challenging than it seems!) And here’s another trailer:

Read more on our Snowferno development blog:
http://www.snowferno.com/2009/07/22/rc1-crasher-rc2-now-released-to-testers/

Snowferno iPhone Game Beta Released Tonight

Our first foray into the world of iPhone Apps officially entered beta tonight.

It’s Monday morning in Melbourne, Australia, where Ben just posted the first beta build (b0.9.2) to the Snowferno website.

If you want to play the game before anyone else — for free! — let us know:
http://www.snowferno.com/2009/05/18/beta-testers-wanted/

We’ll be able to add new device IDs in a week or so. Barring any huge bugs, we are aiming to submit to the App Store in about 10 days.

Advance press for D.C. “Darkly”, part 2

More advance press at metroweekly.com for the Washington D.C. performances of Mike’s “Through A Glass, Darkly”.

Tickets and performance info at gmcw.org.

Snowferno.com is live

The website for our upcoming iPhone game collaboration with Ben Britten is now live. Check out snowferno.com for details, screenshots, development blog, and hear some clips from the soundtrack.

You’ve heard the saying — but where did it all begin?
Who was that snowball, and what exactly was it doing in Hell?

Snowferno is a new take on the classic marble roller game – set (very) loosely in the 9 rings of Dante’s Inferno, with 20 puzzle challenges & starring the original “Snowball-in-Hell”.

Programming and artwork are by Ben. Mike and I are writing the music and designing (most of) the levels. We are nearing a beta release and hope to hit the iTunes App Store early July.

Advance press for “Darkly” in Washington DC

Dan O’Neill writes a great article for the upcoming production of Mike’s “Through A Glass, Darkly” by the Gay Men’s Chorus of Washington DC.

“Survivor: Live” opens today

Our Live Entertainment projects for this year include “Survivor: Live”, created by two longtime partners of FatLab Music — RWS & Associates Entertainment, Inc. and Joey Wartnerchaney of Manhattan Creative Group — and scored by me.

RWS, under agreement with CBS Television, is producing the first-ever live entertainment adaptation of the Emmy Award-winning television series, and I was thrilled to contribute the music.

The show centers around physical challenges with audience volunteers. For the show, I wrote an expanded theme song adapted from Russ Landau’s iconic “Ancient Voices”, plus arranged all-new tribal/hip-hop versions of “369“, M.I.A.’s “Galang“, and Destiny’s Child’s “Survivor“.

Two parks open their productions today — Denver’s Elitch Gardens and Oklahoma City’s Frontier City — with Buffalo’s Darien Lake to follow May 23. Performances are four times daily thru the end of each park’s summer season.

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